Valack Ironwarp

I am an Intelligent Jack that Crafts Unique Objects

Description:
Valack Ironwarp

I am an Intelligent Jack that Crafts Unique Objects

BACKGROUND:

(Infatuated with the bookstore owner, but she doesn’t notice me. She gets all the best locks after complaining about theft, but, alas…)

I am a cobbled jumble where I get my abilities (Exposed to odd radiations, some cybernetic implants, and a family history of exceptional adventurers).

Special Note: Mom was someone known to have explored the fabled crystal wall and discovered a cache of mind chips that the Aeon Priests could use to divine. She has been missing for 5 years now while on an unrelated quest and is presumed to be dead (her and her group).

STATS:

Effort: 1

Might: 11
Speed: 13 Edge: 1
Intellect: 14

SKILLS and TRAINING:

Trained in History
Trained in Photographic memory (remembers very well)
Trained in Stealth
1 Flex Skill that I can choose daily (non combat)

ARMOR:

1 Leather Jerkin (1 point armor) Thanks to my trick, no penalties in this armor.

WEAPONS:

Bow (Long Range) This is a medium weapon and does 4 damage. 12 Arrows. (Can apply Pierce to this weapon for the cost of one Speed point).

Flamberge style longsword This is a medium weapon and does 4 damage.

Forearm Blade This is a light weapon and does 2 damage, but tasks associated with it are reduced one step. (Purchased this at startup for 4 shins)

TRICKS:

1. Practiced in Armor: Valack can wear armor for reasonable periods of time without tiring and can compensate for slowed reactions from wearing armor. You can wear any kind of armor. You reduce the Might cost per hour for wearing armor and the Speed Pool reduction for wearing armor by 2. Enabler.

2. Pierce (1 Speed point): This is a well-aimed, penetrating ranged attack. You make an attack and inflict 1 additional point of damage if your weapon has a sharp point. Action.

ABILITIES:

Can Bear Two Cyphers at One Time

1. Tier 1: Crafter: You are trained in the crafting of two kinds of items (A. Swords B. Locks C. Dabbles in Toys-clockwork). Enabler.

2. Master Identifier: You are trained in identifying the function of any kind of device. Enabler.

EFFECT SUGGESTIONS:

Due to being a crafter (Crafts unique objects) any artifacts I tinker with gain the following effects:

Minor Effect Suggestions: Any rolls you make regarding that artifact gain a +1 bonus for 28 hours.

Major Effect Suggestions: Any rolls you make regarding that artifact gain a +2 bonus for 28 hours.

GEAR:

Coin: 4 Shins

Cyphers:

  1. Attractor: L9 wearable glove of synth, small handheld device.
  2. Hunter-Seeker: L4 wearable arm or shoulder mounter launcher, wearable or handheld complex device.

Oddities:

  1. Small Square Cage that puts whatever creature is inside of it into stasis.
  2. Black Scorpion Tattoo Creator a small metal and black disc that when pressed against skin leaves a permanent black tattoo of a scorpion.

Clothing

One explorer’s pack:

50 feet (15 m) of rope
Rations for three days
Three spikes
Hammer
Warm clothes
Sturdy boots
Three torches
Two minor glowglobes

One Level 2 Lock that he has freshly craftedTwo Packs of Light Tools (He has a redundant pack with identical contents):*

Small tongs
Pliers
Screwdriver
Small Hammer
Small Pry Bar
Lock Picks
10 feet (3 m) of String
3 feet (1 m) of Wire
Miscellaneous Screws and Nails in Various Sizes

Tools needed to make your first-tier crafts:

Metalworking Tools
Grinders
Hammers
Taps
Small Anvils
One Large Anvil
Sautering Iron
Other tools to craft locks, Lockpicks, and clockwork toys

Refined Steel
A Forge
Sword-smith’s Hammers
Other tools to forge swords

Bio:

Valack Ironwarp

Welcome to the 9th world Jordanna GammaJoe